Mobile Gaming Market 2018 Global Analysis, Opportunities and Forecast to 2025

Global Mobile Gaming Market Research Report 2018 renders deep perception of the key regional market status of the Mobile Gaming Industry on a Global level that primarily aims.

Pune, India - June 13, 2018 /MarketersMedia/ —

This report studies the global Mobile Gaming market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global Mobile Gaming market by companies, region, type and end-use industry.

This report focuses on the global top players, covered
Gameloft
Electronic Arts Inc
Tencent
Activision Blizzard Inc.
Rovio
Supercell Oy
DeNa
Disney Interactive
Nintendo
Blizzard
Ubisoft
Kobojo
Glu Mobile
Wooga GmbH
GREE International
GigaMedia
Sony Computer Entertainment
Tylted
Storm8
Blockdot

Request a Sample Report @ https://www.wiseguyreports.com/sample-request/3123203-global-mobile-gaming-market-size-status-and-forecast-2025

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India

Market segment by Type, the product can be split into
Action/Adventure
Strategy & Brain
Casino
Sport and Role Playing Games
Others

Market segment by Application, Mobile Gaming can be split into
Android
iOS
Others

The study objectives of this report are:
To study and forecast the market size of Mobile Gaming in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Mobile Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

Global Mobile Gaming Market Size, Status and Forecast 2025
1 Industry Overview of Mobile Gaming
1.1 Mobile Gaming Market Overview
1.1.1 Mobile Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global Mobile Gaming Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Mobile Gaming Market by Type
1.3.1 Action/Adventure
1.3.2 Strategy & Brain
1.3.3 Casino
1.3.4 Sport and Role Playing Games
1.3.5 Others
1.4 Mobile Gaming Market by End Users/Application
1.4.1 Android
1.4.2 iOS
1.4.3 Others

2 Global Mobile Gaming Competition Analysis by Players
2.1 Mobile Gaming Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 Gameloft
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.2 Electronic Arts Inc
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.3 Tencent
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.4 Activision Blizzard Inc.
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.5 Rovio
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.6 Supercell Oy
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.7 DeNa
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.8 Disney Interactive
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.9 Nintendo
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.10 Blizzard
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Mobile Gaming Revenue (Million USD) (2013-2018)
3.11 Ubisoft
3.12 Kobojo
3.13 Glu Mobile
3.14 Wooga GmbH
3.15 GREE International
3.16 GigaMedia
3.17 Sony Computer Entertainment
3.18 Tylted
3.19 Storm8
3.20 Blockdot

4 Global Mobile Gaming Market Size by Type and Application (2013-2018)
4.1 Global Mobile Gaming Market Size by Type (2013-2018)
4.2 Global Mobile Gaming Market Size by Application (2013-2018)
4.3 Potential Application of Mobile Gaming in Future
4.4 Top Consumer/End Users of Mobile Gaming

5 United States Mobile Gaming Development Status and Outlook
5.1 United States Mobile Gaming Market Size (2013-2018)
5.2 United States Mobile Gaming Market Size and Market Share by Players (2013-2018)
5.3 United States Mobile Gaming Market Size by Application (2013-2018)

6 Europe Mobile Gaming Development Status and Outlook
6.1 Europe Mobile Gaming Market Size (2013-2018)
6.2 Europe Mobile Gaming Market Size and Market Share by Players (2013-2018)
6.3 Europe Mobile Gaming Market Size by Application (2013-2018)

……Continued

Access Complete Report @ https://www.wiseguyreports.com/reports/3123203-global-mobile-gaming-market-size-status-and-forecast-2025

Contact Info:
Name: Norah Trent
Email: Sales@Wiseguyreports.Com
Organization: WISE GUY RESEARCH CONSULTANTS PVT LTD
Address: Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar Pune - 411028 Maharashtra, India
Phone: +1-646-845-9349 (US) +44 208 133 9349 (UK)

Source URL: https://marketersmedia.com/mobile-gaming-market-2018-global-analysis-opportunities-and-forecast-to-2025/359688

For more information, please visit https://www.wiseguyreports.com/

Source: MarketersMedia

Release ID: 359688

Latest News

Markets Right Now: Strong earnings send US stocks higher

Oct 19, 2018

NEW YORK — The latest on developments in financial markets (all times local): 9:35 a.m. Strong earnings from a number of big U.S. companies helped send stocks higher in early trading on Wall Street. Procter & Gamble led a broad rise in consumer products makers early Friday. P&G reported solid earnings in beauty and home care products. Elsewhere, payments processor PayPal soared 9.1 percent after turning in strong results of its own. The S&P 500 index rose 12 points, or 0.4 percent, to 2,781. The Dow Jones Industrial Average climbed 106 points, or 0.4 percent, to 25,485. The Nasdaq composite...

EU drug agency urges approval for dengue vaccine

Oct 19, 2018

LONDON — Europe's drug regulator has recommended approving the first vaccine for dengue despite concerns about the vaccine's wide use and a lawsuit in the Philippines alleging that it was linked to three deaths. The European Medicines Agency said Friday it had adopted a "positive opinion" of French pharmaceutical company Sanofi's Dengvaxia. The vaccine is the world's first against dengue, which sickens about 96 million people annually. The mosquito-spread virus is found in tropical and sub-tropical climates across Latin and South America, Asia, Africa and elsewhere. It produces a flu-like disease that can cause joint pain, nausea, vomiting and a...

The Latest: Italian party leader says government won't fall

Oct 19, 2018

MILAN — The Latest on Italy's spat with the European Union over its budget (all times local): 2:25 p.m. The head of one of Italy's two ruling parties says the government won't fall over a dispute on the budget draft, which would offer a tax amnesty to Italians with accounts abroad. Luigi Di Maio, the head of the 5-Star Movement, said Friday that he was sure a solution would be found, adding "we will hardly let the government fall over an amnesty for whoever launders or self-launders money." Di Maio alleges that the draft budget contained unauthorized language extending a...

EU's Barnier says Irish border issue could lead to failure

Oct 19, 2018

PARIS — Disagreements over the border between Ireland and Northern Ireland could prevent a Brexit deal from being reached, the European Union's chief negotiator Michel Barnier said Friday. foreclose Speaking on France Inter radio, Barnier said a deal to keep goods flowing smoothly between EU member Ireland and Northern Ireland in the U.K. after Brexit is a "prerequisite" for a successful outcome to the divorce talks. Barnier said avoiding such a "hard border" is a "condition for peace and stability for this island following many tragedies" and that the issue has the potential for the talks to end in failure....

Russia to build two-reactor nuclear plant in Uzbekistan

Oct 19, 2018

MOSCOW — Russian President Vladimir Putin and the president of Uzbekistan have agreed that Russia will build the ex-Soviet republic's first nuclear power plant. During Putin's visit to the Uzbek capital of Tashkent on Friday, he and President Shavkat Mirziyoyev ordered the start of preliminary work at the future plant's construction site. The plant in the Navoi region of central Uzbekistan is estimated to have a cost $11 billion. It will have two 1,200-megawatt nuclear reactors and is set to begin operating in 2028. Putin says Moscow is ready to expand military technology ties with the government in Tashkent, including...

Search

Deck Biz is an intelligent platform providing international and regional business news updates. You won’t get these insights elsewhere other than Deck Biz.

Contact us: sales@deckbiz.com